Showing posts with label workarounds. Show all posts
Showing posts with label workarounds. Show all posts

Wednesday, August 01, 2018

Spanx CEO Sara Blakely: Workarounds, Questions, Observation

This Stanford interview with Spanx founder and CEO Sara Blakely is chock full of leadership insights.   For those who do not know the story, Blakely came up with her initial product idea when she designed a simple workaround before heading to a party.  One night, she cut the bottom of of a pair of pantyhose so that she would have the appropriate undergarment to go with her white pants.  As design thinkers often say, a workaround is a bright flashing light indicating a customer pain point or frustration.   In this case, Blakely didn't notice some other user's workaround; she developed it herself.  

In the video below, take special note of how she talks about always observing and asking questions. She says, “I think of a lot of ideas at traffic lights. I pay attention to things that haven’t evolved and why. I ask myself questions all day, every day. I could be looking at a table and be like, ‘Why is the table like that? When was the table first created? Is that the actual best design for a table? Or could there be something different?'"   

Blakely also discusses her philosophy about failure in this video, something I write about in my upcoming book on creativity.   From identifying workarounds to asking questions and sharing failure stories, Blakely's approach to leadership and innovation bears close examination.  

Friday, June 08, 2018

Learning from Your Customers

Our family loves games produced by a Massachusetts-based company named Gamewright.  The copmany's hit products include Sleeping Queens,  There's a Moose in Your House, and Rat-a-Tat-Cat.   Our latest favorite is Qwixx, a simple dice game that all ages can enjoy.  When we first purchased the game, though, we were frustrated with the fact that we were using up the colored scoring sheets rather quickly.  You could order additional sheets.  However, to save money, we simply laminated the scoring sheets, used dry-erase markers, and wiped them clean after each game.  As it turns out, other customers did the same.   Amazon customer reviewers apparently noted the same thing online.  Recently, we purchased Qwixx Deluxe, a new and more complex version of the game.  Immediately, I noticed a change to the scoring sheets.  Gamewright now makes them out of a dry-erase board that can wiped clean after each game.  

What's the lesson of this story?  Designers can learn a great deal from workarounds - i.e. adaptations invented by customers to address a pain point or unmet need (think tennis balls on the bottom of an elderly person's walker).   I don't know for sure, but it seems that Gamewright learned from the customer workaround (laminated score sheets), and they adapted their product based on observing that adaptation.  Well done!  

What workarounds do your customers employ?  What pain points or unmet needs do these adaptations address?  How can you modify your product or service to alleviate these pain points?