Tuesday, March 05, 2013

The Dark Side of Employee Awards?

Timothy Gubler, Ian Larkin, Lamar Pierce have conducted a provocative new study regarding employee awards.  They collected data about an attendance award program at a private commercial laundry services company in the Midwestern United States.  One of the company's five plants chose to implement an award for good attendance.   Managers wanted to reduce absences and tardiness.   The other four plants did not institute this program.   The program was rather simple.   All employees without an unexcused absence or tardy in the prior month received recognition before their peers, and they became eligible for a drawing for a $75 gift card.  The program lasted for a bit less than a year.  Senior executives at the company eliminated the program because they felt it rewarded behavior that should be expected of everyone.

The scholars studied this program, and they found that the award produced two important unintended consequences.  Here is an excerpt from the paper's abstract:

First, employees game the program, improving timeliness only when eligible for the award, and strategically calling in sick to retain eligibility. Second, employees with perfect pre-program attendance or high productivity suffered a 6% to 8% productivity decrease after program introduction, suggesting they were demotivated by awards for good behavior they already exhibited. Overall, our results suggest the award program decreased plant productivity by 1.4%, and that positive effects from awards are accompanied by more complex employee responses that limit program effectiveness.

I don't think we should be surprised by these results.  When creating any type of incentive or recognition program, we should remember the law of unintended consequences.   Still the paper documents the phenomenon in a powerful way.   I find it particularly interesting that this award program clearly created a perception of injustice.  People felt that people did not merit recognition for simply showing up when they should anyway.  Perceptions of inequity should be top of mind when creating reward programs. These feelings are likely to trigger discontent and unintended consequences.  

3 comments:

Stephen said...

Hi Michael - thanks for this summary and for the link to the paper - I have always known intuitively that awards carry more unintended consequences than value. I have alienated clients in some of my work by sticking to this point though without more evidence than Steven Covey's comments on the topic. Therefore I look forward to this read.
Stephen

Stephen said...

Hi Michael - thanks for this summary and for the link to the paper - I have always known intuitively that awards carry more unintended consequences than value. I have alienated clients in some of my work by sticking to this point though without more evidence than Steven Covey's comments on the topic. Therefore I look forward to this read.
Stephen

Mark said...

Thanks for this...will have to review the full study but what this points out to me isn't that the awards program didn't work butt hat it was designed badly. Game designers are incredibly focused on and incredibly good designing an interaction flow that creates a path for players that they want them to follow.