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Charlotte Blank, Chief Behavioral Officer of Maritz, has written an interesting article called, "Sweatin' to the Behavioral Sciences." In the article, she tries to explain some of Orangetheory's recent success in the fitness business. For those who are not aware, Orangetheory offers boutique exercise studios at a substantial price premium to many gyms. It has attracted many fans. Of course, the fitness industry's history is littered with fads that have come and gone. Exercise gyms and clubs have notoriously fickle customers. Still, for at least awhile, Orangetheory has attracted a large following. The question is why. Blank offers some interesting explanations drawn from behavioral science. Here's one portion of her explanation:
Embrace the "Medium Effect." Orangetheory has become a phenomenon because it masterfully gamifies the workout experience. In each high-intensity interval workout, participants wear heart-rate monitors and track their stats on overhead screens.
Their goal is to reach the desired “orange zone” for at least 12 minutes, each one represented by a “splat point.” Earning 12 splat points “unlocks” up to 36 hours of post-workout metabolism “after burn.” Free calorie-burn! To me, all the fast-turning points, rounds and rewards make an Orangetheory class feel like an intense 53-minute video game (minus the luxury of sitting on my couch).
One explanation for why these point-based gamification systems are such powerful motivators could be the “Medium Effect.” In their research at the University of Chicago, Christopher Hsee and his associates demonstrated that when there’s a medium point between our effort and our goal, we have a bias toward maximizing the medium itself.
In this way, the “splat points” serve as a medium between our effort (panting on the treadmill) and our goal (fitness). “Fitness” is an ambiguous concept, so we focus on earning points and trust that have a linear relationship to fitness. Hitting our 12 points each day is a satisfying proxy for reaching our fitness goals.
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